Tuesday, August 31, 2010


Happy Birth Day Hatsune Miku

Happy Birth Day To You
Why r Ur's voice so cute
i LUV u Miku
Happy Bday To You


6:25 PM


Thursday, August 26, 2010


Expand Your MAG Army on August 31

"We’re happy to report that our MAG Beta is quite a success in its early days of existence and we’re even happier to announce that we’re already bringing one of its most useful features to the retail game.

Starting next week on August 31, we’re giving players the option to create and maintain multiple characters in the MAG universe! Though players are limited to one character at a time in our current setup, our new multi-character option gives you up to two additional slots to house your alter egos. This means that, for the first time ever, you’ll have the ability to float characters on Raven, SVER and Valor at the same time and never have to worry about leaving one team to try another. Of course, you can always choose to use all three slots for characters from the same PMC if you want, but that’s entirely up to you!

So how do you get these extra slots to work? It’s easy – From August 31 forward, two additional slots will appear on the character log-in screen with links to the PlayStation Store. For $0.99 (US) per additional slot, you can click the space of your choice and unlock the extra character. Your new subscription will last for 30 days from the day you purchased it, giving you a full month to try out your extra warrior. And don’t worry if you don’t renew one month, and decide to come back later – even if you don’t use your additional characters from month to month, he is never actually deleted – just asleep until you come back to claim him again in a future subscription.

Note: Though the two additional character slots will appear in North America on August 31, the characters themselves may not be immediately available for purchase until later in the day following the normal PlayStation Store update.

We hope you enjoy the added freedom that our extra character slots potentially provide and look forward to fighting with and against you once again!"

Source: http://blog.mag.com/blog/2010/08/expand-your-mag-army-on-august-31/


7:41 PM


Tuesday, August 24, 2010


Reminder New MAG Beta

Hey everyone! This is just a friendly head’s up that our new MAG Beta program launches today, August 24, on the PlayStation Store. All you have to do to participate is download it when it becomes available, put your MAG disc into the PlayStation 3, and start the beta client from the “Game” section of the XMB.

Please Note: You MUST have a MAG retail disc in your PlayStation 3 in order for the MAG Beta client to work

Once you’ve logged on to the server and your pre-existing MAG character has been copied to its universe (don’t worry, the copy-over won’t affect your main character), you can then access our beta server in two separate sessions per weekday — with each session lasting four hours apiece every Monday through Friday. Listed below are the session times for multiple time zones.

Session 1

* Hawaii: 5am-9am
* Alaska: 7am-11am
* Pacific: 8am-12pm
* Mountain: 9am-1pm
* Central: 10am-2pm
* Eastern: 11am-3pm
* GMT: 3pm-7pm

Session 2

* Hawaii: 1pm-5pm
* Alaska: 3pm-7pm
* Pacific: 4pm-8pm
* Mountain: 5pm-9pm
* Central: 6pm-10pm
* Eastern: 7pm-11pm
* GMT: 11pm-3am

We will limit the number of players that can access the beta environment for the first few days of launch to track stability and increase that player limit as we progress. If you get a message that the server is full, try back again later!

Now that you’re here, there are a number of areas that we’d love for you to test:

* An increased level cap
* The new economy system
* Our revamped skill tree

To deliver feedback and report bugs, visit our official MAG forums at forums.mag.com. Go to the “MAG Beta Program 2010″ subsection and choose to discuss your experience with fellow fans in the “Beta General Discussion” board, or describe any problems you may be having in the “Beta Issues and Bug Reports” board.

During this testing period, we’re looking for as much feedback as possible — specifically in regards to the new Economy and Skills systems; including…

Economy feedback items

* Basic pricing of items — is it too cheap or too expensive?
* Level requirements for items — is it too low or high?
* Basic usability and layout — do you like/dislike it and why?

Skill feedback items

* Do any skills seem overpowered or underpowered?
* Skill placement – any skill branches too late/early in a tree?

Escalation Game-type

* Is it fun? If it isn’t, why not? If it is, why is it?


3:50 PM


Saturday, August 21, 2010


MAG Character Customization: The New Standard

"This has been an exciting week for MAG, and we’re continuing that momentum today with a closer look at the improved character customization that’s debuting in our new MAG Beta program starting August 24.

To begin with, the MAG Beta will support up to three different character slots per PSN ID so that players can try their hand at any PMC without having to start over again. Please note that when you boot up the beta for the first time your existing MAG character will be auto-copied to “Slot A.” However, this copied character is now completely independent of your original character and he exists solely in the beta universe. In other words, whatever happens to the beta character after the copy process does not affect your character in the retail game.

Another new feature premiering in the MAG Beta is the increase in level cap. Whereas your character stopped advancing at level 60 in the retail version, the beta now allows him to keep going until level 70. Pretty sweet, we know.You can access the supply depot from your primary screen.

Of course, the biggest difference you’ll find in the new MAG Beta versus the retail game is the progression system. Broken into two main parts, the improved progression offers both an in-game economy and an enhanced skill tree. Combined, they allow players to create and upgrade their alter egos in ways that weren’t possible in MAG before.

MAG’s in-game economy works just like a storefront; Currency Points (CP) are earned by netting kills and completing objectives and are then used to make in-game purchases which outfit and equip your character. Especially important is the fact that weapons and gear are no longer unlocked via the skill tree, because they are now unlocked via your character’s level and Currency Points. Once characters have achieved the level necessary to unlock a weapon or gear item, that item is then made available for purchase in the “Supply Depot.”

Paying for the weapon you want is easy!

The Supply Depot is a new menu item where all Currency Point purchases are made. Here, items that are currently available for procurement are shown with their CP cost highlighted next to them, while items not yet accessible are shown grayed out. Items that can be bought here include everything from most weapons and gear (divided into classes for easy navigation) to wearable goodies like hats, uniforms, and glasses. Plus, as an added benefit for players who may not like their choices as much as they’d first hoped, all items can be “returned” to the store for a percentage of their original cost. Oh, and don’t worry if you don’t have enough CP to buy what you need just right off the bat — CP doesn’t max out, so you can continue to earn the points even after you hit the level 70 cap and buy what you want when you can afford it.

Because of the beta’s new CP setup, the means of upgrading your character has been enhanced to support it. For example, players no longer have to save skill points to unlock skills since all skills now cost only 1 Skill Point to unlock (or more specifically, you can add one new upgrade with every “level up”). Sure, each individual upgrade may be smaller but now you can control your pace and end more specialized and powerful in the end.

Our updated skill tree is much more customizable.

In addition, we’ve also introduced a number of extra skills to the tree. “Improved Repair Speeds, Health Kit Recharge Rates” and “Sprint Speed” are just a few of the abilities you can expect to see for the very first time. Plus, we’ve categorized skills into classes for better navigation. In fact, here are the meta-categories you have at your disposal:

  • Assault
  • Marksman
  • Close Quarters
  • Spec Ops
  • Medical
  • Engineering
  • Athleticism
  • Vehicles
  • Resistances

Alert! Here’s a “thanks for reading this far bonus!”
As our little message above says, as a thank you for reading the entire article so far (or for skipping ahead, whatever!), we’re including one last bit of bonus info in this post — namely, the additional weapons that the MAG Beta is going to let you test out. Totaling nine in all, the bonus guns come in sets of three for each PMC (one Assault Rifle, one Machine Gun, and one Sniper Rifle). The following checklist tells you what they are, and you can click on each one to see what they look like.

Raven: Gotha Elite (Assault Rifle) | KP21 (Machine Gun) | Kinmark SRS (Sniper Rifle)
SVER: Tamsen MK2 (Assault Rifle | Ariet SFW (Machine Gun) | Rubakho SVR (Sniper Rifle)
Valor: M31 CIR (Assault Rifle) | M245 (Machine Gun) | Sentinel M421 (Sniper Rifle)

Obviously, there are number of other elements to our improved character customization system that we didn’t cover here, but we have to leave something for you to discover on your own. Even so, we’re confident that this updated setup makes MAG the most immersive and customizable shooter available for PlayStation 3 and we’re anxious to let you try it out. August 24 can’t get here soon enough!"

Source:http://blog.mag.com/blog/2010/08/mag-character-customization-the-new-standard/




6:59 PM


Thursday, August 19, 2010


MAG Escalation: A Closer Look

"If you caught our previous blog update, you already know that the upcoming “Escalation” game mode will be available for play in our new MAG Beta program starting August 24. What you don’t know, however, is what Escalation is and how it works, which is exactly what we’re about to show you.

Simply put, Escalation is a simultaneous three-faction battle for resources that supports up to 96 players, or one 32-man platoon for each PMC. The ultimate goal for each Escalation map is to earn the maximum number of points before time runs out or, if time does expire, to have the most points overall. Whichever team meets this goal wins the map and some additional Shadow War points for the cause.

Isla de Magma

Points are gained as Raven, SVER and Valor vie for control of wind, thermal and solar energy objectives — but it’s not as easy as just “running to all your objectives” and holding them until the end. Instead, Escalation is made up of two phases:

For the initial phase, all three teams fight it out to hold the map’s A, B and C objectives — but when any of the three teams gains control of two of these objectives, the second phase kicks off. In this second phase, the original three objectives are locked and a brand-new fourth objective (D) is opened up. The mission now challenges the PMC that took the two objectives originally to defend D against both attacking groups as long as possible; if the D objective is lost, then play reverts back to phase 1 again and the war continues on until we have a winner.

Radiant Barrens

In practice, Escalation is a ton of fun and has been the subject of countless post-game “wow” conversations internally here at Zipper. Of course, one of the main reasons our reactions have been so strong — outside the obvious madness that comes with all three factions battling it out at once — are the maps that go along with it. All three Escalation environments are all unlike any that have been seen in MAG before. Whether it’s the sunny beaches of “Isla de Magma,” the mountains of “Silverback Ridge,” or the desert wasteland of “Radiant Barrens,” the locales are as fascinating as they are colossal. Besides, any MAG game mode that lets you fight out in the heart of a sweltering volcano gets automatic fun points — it’s just a fact of life.

To check out Escalation for yourself, be sure to download the new MAG Beta client from the PlayStation Store for free starting August 24. Keep in mind that you will have to have the retail version of MAG in order for the client to work and that the time and access to the beta may be limited, so you won’t want to miss it.Silverback Ridge"


News Source: http://blog.mag.com/blog/2010/08/mag-escalation-a-closer-look/
1st Picture Source: http://farm5.static.flickr.com/4115/4904572075_bbf4feba09.jpg
2nd Picture Source: http://farm5.static.flickr.com/4079/4904572025_10ae1b7245.jpg
3rd Picture Source: http://farm5.static.flickr.com/4095/4904571971_66bf02b523.jpg



6:14 PM


Wednesday, August 18, 2010


MAG “Moves,” Plus Our New Beta Program

"If you’re a fan of our massive 256-player first-person shooter, MAG, then today’s news should be of great interest to you.

Truth be told, we have so many tremendous revisions coming to our “ever-changing global war” that it’s almost impossible to tell you about everything we have planned in a single article… but we have to begin somewhere, and we’re starting with PlayStation Move!

That’s right, later this Autumn MAG will offer full compatibility with the PlayStation Move! This added support means that users have another way to experience the most ambitious first-person shooter out there. Pinpoint accuracy and easy access to all of the game’s mechanics ensure that players of any type — be they hardened veterans or new recruits — can enjoy a shooting experience unlike any other.

But PlayStation Move support isn’t all we’re working on. Because our upcoming content is so important to the game and its future, we want your assistance to make sure we get it right! With that notion in mind we’re pleased to announce that, one week from today on August 24, we’re inviting existing MAG owners to take part in the all-new MAG Beta program!
Raven, SVER and Valor chill on Silverback Ridge.

What are you going to play and test, you ask? How about the oft-demanded “Clan Deploy” feature that allows clan leaders to choose any game type and queue up to 128 clan members for matches as a team? Sure, that’s a great start but we’re also bringing in a brand-new Skill tree system that improves how our character customization system works — complete with new skills and new abilities. What’s more is that we’re introducing an in-game economy system that allows users to earn “Credit Points” by completing objectives, finishing missions, and killing enemies. They can then spend those points to purchase new weapons and gear.

MAG Beta testers will also have the opportunity to try out our upcoming DLC game-type, “Escalation,” well before it becomes available. The most frenetic MAG game mode yet, Escalation offers three brand-new faction-neutral maps with never-before-seen environments that pit a total of 96 players from all three PMCs against each other simultaneously. For the first time ever, Raven, Valor and SVER will be on a single map going after the same objectives at the same time. It’s complete insanity and a whole lot of fun, and we can’t wait for you to try it out. As an added bonus, we’re including nine all-new weapons that add even more firepower to your already-sweet arsenal as well.


Radiant Barrens is hot!

That’s not all, of course, as we have plenty of other surprises in store for the new MAG Beta program that we haven’t mentioned yet — like the beta’s ability to support multiple character slots so that players can check out each PMC — but some things are best left for you to discover on your own.

To participate in the new MAG beta, all you have to do is download the client software from the PlayStation Store when it becomes available next week, insert your MAG disc into the PlayStation 3, sign-in to the beta client and… BOOM! You’re good to go. Reminder: You must have the MAG disc in your PS3 in order for the new beta client to work.

Amazingly, today’s announcement only scratches the surface of what’s planned for MAG’s future. That’s why we’re updating the Official MAG Blog constantly over the next few weeks with new and more detailed information of what you can look forward to."

News Source:http://blog.mag.com/blog/2010/08/mag-moves-plus-our-new-beta-program/
1st Picture Source: http://farm5.static.flickr.com/4075/4901519345_3c2b0565c1.jpg
2nd Picture Source: http://farm5.static.flickr.com/4095/4902104864_689449ebc1.jpg


2:55 PM


Saturday, August 14, 2010


Influence MAG Results: Should Disconnecting Affect Win/Loss?

"We’ve said it before and we’ll say it again: MAG is an evolving game. To make sure that it evolves how you, the players, would like to see it grow and change, we’ve introduced the Influence MAG program. We ask you a simple question, one that would have a real impact on how the game is played, and you get to vote on it. If the change gets enough votes, then MAG is all the better for it.

Our latest Influence MAG poll asked if you would like to have disconnecting from an in-progress match count as a loss. That is, whether you intentionally or accidentally leave the match, you’re given a loss for the game.

It was a close vote with a lot of heated discussions in the MAG forums on the matter, but the results are in…

Disconnecting from a game will continue to NOT be counted as a loss.

Thousands of you voted and the totals were close, with 49% voting that disconnections should count as a loss and 51% voting to keep it as is, with no loss counted. However, the rule change wasn’t as close to actually taking effect as, per the official Influence MAG fine print, two-option questions need a 60% vote for a change to be enacted.

Thanks to all of you for voting! And remember, this isn’t the last time that you’ll be able to shape MAG’s future as we’ll have another edition of Influence MAG soon!"

Source: http://blog.mag.com/blog/2010/08/influence-mag-results-should-disconnecting-affect-winloss/


2:11 PM


Friday, August 13, 2010


MVP 1st 1332 exp yay


Playing in japanese language :D^
XD gt first in mvp 1332 exp
we'r vsing wif s.v.e.r
in the last min den reach C
0:06 sec win the game ^_^ lols~


12:58 PM




Patch Alert: MAG v1.07

"It’s that time again! Beginning yesterday, August 12, our latest patch, MAG v1.07, is yours to download!

The best part of our patch news? What’s actually in it! There are all sorts of cool goodies to enjoy with this one — including a new “Happy Hour” bonus that gives players a 100% XP bonus the first hour of every 24-hour play period and a “Faction Neutral” version of the Suppression game mode that makes it possible to attack any Suppression map with any PMC. Other additions, like updated Flores Basin Transfer and Alyeska Terminus Domination maps, new lighting effects, and a number of key bug fixes make this MAG update a real keeper.

To get the patch, simply log on to MAG as normal and it will automatically begin the download. The complete list of items included with patch v1.07 can be found below, and the entire history of MAG fixes and patches can be found by visiting our official patch notes page located at http://blog.mag.com/blog/patch-notes/.

Patch v1.07
Available August 12, 2010 | 38MB (TPPS), 142MB (DLS)

Gameplay

* “Happy Hour” XP Bonus has been added to give players a 100% XP bonus for their first hour of gameplay every 24-hour period
* All “Suppression” mode maps can now be attacked by all PMCs
* All “Sabotage” mode maps can now be attacked or defended by all PMCs
* Added functionality that allows each game mode to have its own unique XP bonuses
* Fixed bug that would sometimes delay the proper initial spawn times.
* Repaired bug that sometimes inverted a player’s control scheme following a parachute drop
* Reduced helicopter settle time and significantly increased health to strengthen their use as a forward spawn point
* Slight increase to bunker turret damage vs. vehicles

Weapons

* Shotgun overhaul with reduced maximum, effective and headshot ranges; small increase in magazine size, shot spread, and shoot speed following reload (12 Gauge Pump, Boudini 12 Gauge, T-195)
* Increased initial magazine count for Sub-Machine Guns, Assault Rifles, and Sniper Rifles
* Corrected a tuning error with assault rifle and light sniper rifle foregrips, returning them to their previous level of recoil
* Slight decrease in reload time for KP5 Sub-Machine gun
* Updated Light Machine Gun muzzle flash effect and increased reload time by 15% (MK46 Mod0, Apex 100, RTK-74)
* Increased reload time by 10% for Medium Machine Guns (KP45 MG, MK43 Mod 1, PKP MG)
* Slight decrease in crouch-fire spread for AK-74U Assault Rifle
* Minor increase in fire-spread for ATAC 2000 Assault Rifle
* Pistols are now held closer to the center of the screen (M9, F57, IZ-443)

Map – Alyeska Terminus

* Repaired glitch in which players could walk through the wall on into Vent Station F without destroying the gate
* Fixed bug that made snipers laying prone on the balcony of the “Great Wrangler Café” immune to damage
* Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible

Map – Flores Basin Transfer

* Remapped all Objectives to more closely match other Domination missions
* Extended to roof cover for Objective buildings in Platoons 1 and 3
* Added cover to railing in Platoon 1 building for additional Defender-side protection
* Added additional roof panels to Objective buildings in Platoons 2 and 4
* Added roof cover to the Defender spawn exits
* Removed some cover located on top of the boats in Platoon 2 to improve AAA and bunker sightline
* Changed the access points leading onto the AAA boats in Platoon 2
* The flank route on the left side of Platoon 1 has been cut off
* Partially obstructed segments of the flank route on the right side of Platoon 1
* Added more sightline obstructions between the Objective building doors and the Defender spawn exits in Platoon 3
* Blocked the direct sightline at Objective B
* Added sight-line obstructions at Objective C and G buildings
* Reduced the number of access points that attackers have in all Objective buildings
* Repositioned Bravo bunker in Platoon 2 to eliminate long sightlines on multiple Attacker spawns
* Repositioned Delta bunker in Platoon 2 to improve AAA sightline and give Attackers better spawn protection
* Pulled back the tank traps in Platoon 1 to the Defender’s side of the bridge
* Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible

Interface

* Added display to all game mode queues that show the current XP bonus attached to that queue
* Added countdown timer to Bleedout screen to show how many seconds are left before the player’s next PMC spawn wave begins
* Fixed display issue with “Sabotage” wherein the incorrect number of player dots were shown on the mode side-panel

Audio/ Visual

* Improved lightmapping effects for Alyeska Terminus and Flores Basin Transfer Domination maps
* Added “surface” sounds when driving vehicles to reflect what kind of terrain is being driven on

Technical

* Updated patching technology to allow for smaller patch sizes when updating maps
* Repaired crash bugs associated with spending too much time in the CNI or being killed via headshot while using it
* Fixed display issue that resulted in dead players appearing to “float” above the location in which they died
* Fixed bug that prevented Squad Leaders from receiving points for destroying enemy vehicles with air strikes
* Various localization updates"

Source:http://blog.mag.com/blog/2010/08/patch-alert-mag-v1-07/

Labels:



10:47 AM


Thursday, August 12, 2010




"Head’s up MAG fans! The next in-game update is just hours away, as MAG v1.07 will be available to players all over the globe starting today, August 12.

If you missed our post about v1.07 a few weeks back, then you should be happy to learn that our latest patch is crammed with sweet new additions that make the game even more fun than it was before, including…

* A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period
* Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map!
* Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way
* Updated versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps
* New lighting effects for more attractive and realistic environments
* Various fixes to address bugs or glitches to improve MAG’s overall performance

There’s plenty more in there too, so look for the full list of patch notes here on the MAG Blog tomorrow morning.

For your convenience, here is the morning’s MAG patch release schedule across a number of different time zones.

* Pacific: 1am – 3am
* Mountain: 2am – 4am
* Central: 3am – 5am
* Eastern: 4am – 6am
* Hawaii: 11pm (8/11) – 1am (8/12)
* Alaska: 12am – 2am
* GMT: 8am – 10am"

Source: http://blog.mag.com/blog/2010/08/mag-v1-07-available-august-12/


3:53 PM


Monday, August 9, 2010


How To....

How to Get Ur MAG to run on japanese language...

Here is the tip :P

go to system language change to japanese language (easy aren't it lols)

and taadaa!! u can play ur MAG on japanese language!

Here the proof!




haha sry for the bad picture >_< using my lousy phone :(


3:51 PM


Sunday, August 8, 2010


Another Site for Leaderboard

http://www.magleaderboards.com/


yay! another site for leaderboard of mag wif search function
for some reason i can't find mi!

Labels:



8:16 PM


Saturday, August 7, 2010


Guess Wad I Found

Unable to find wad ur ranking on MAG Leaderboards?

Now You Hab THIS!
mymag.game-host is a site tat u can find wat ur ranking! :D



omg... i so nub T_T

Labels:



10:11 PM




Hatsune Miku Memory Card !



Some1 get mi tis~ XDD x=


9:19 PM


Welcome~



こんにちは!
el0 all~Join us At MAG Clan[Maneki Neko] TEAM:Raven! If You Wan To Join Our Clan. Please Post Your PSN Name In The ChatBox! Clan Tag:[M_N] Mess With The Best , Die Like The Rest.^^




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Clock




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Enjoy~


MusicPlaylist
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