The PlayStation Network as a whole is undergoing a scheduled maintenance at the moment which could impact players’ abilities to log in to MAG (amongst other titles). The update began at about 8:00am Pacific this morning (11:00am EST) and is scheduled to continue until roughly 8:30pm Pacific tonight (11:30pm EST).
While the maintenance is set to run until tonight, you may or may not be able to play MAG before the work is finished. We’ll keep you updated if things change.
"It’s been just over four and a half months since MAG released worldwide and 930,000 battles, 1.7 million players, and 1.1 billion kills later, the time to expand is now.
Yes friends, everyone here at Zipper Interactive is proud to announce that beginning June 22, our first expansion pack, dubbed “Interdiction,” will be available to players all over the world for $9.99 US (prices in other regions may vary).
“But what’s in it,” you say? Well, for starters, we’re introducing a brand new gametype that we’re calling (what else?) “Interdiction.” Built for up to 128 simultaneous players, Interdiction challenges two rival factions to be attackers and seize control of three command posts with the aid of several heavily-armed convoys on three brand new maps (Lake Bayano Spur, Sovot Motorway, and Iron Creek Quarry). To make it even more interesting, we’ve made all three maps completely faction neutral – allowing all sides to play any map whenever they want – in addition to supplying every squad with their own APC vehicle (that’s 16 APCs on the map at once!). To win, players must capture and hold as many objectives as possible to increase their score while concurrently depleting their enemy’s. In short, Interdiction mode = crazy battlefield mayhem.
A new gametype and three new maps isn’t all we’re packing either. As an extra bonus, we’re also adding the ultimate in MAG protection, our “Heavy Improved” armor set. Trust us when we say that it doesn’t matter if you’re Raven, Valor, or SVER — if you don the Heavy Improved armor consider yourself a walking tank.
Oh, and one other thing, to reward you for spending your hard-earned dollars on our new DLC, we’ll also be including a handful of brand new in-game medals, ribbons and trophies! What are they? Glad you asked!
Ribbons
* Jump Start – Capture 2 Command Posts in a round of Interdiction * Mowing the Grass – Get 10 kills with a vehicle turret in one round * Dashed Hopes – Destroy 2 mines with gunfire in one round * Cannonball Rally – Become an MVP (1st, 2nd, or 3rd) in a round of Interdiction
Medals
* Roadside Assistance – Capture 10 Interdiction control points over your career * Landscape Architect – Get 50 kills with a vehicle turret over your career * BOD – Destroy 20 mines with gunfire over your career * Designated Driver – Earn 5 Interdiction MVPs over your career
Trophies
* King of the Hills (Bronze) – Earn the Roadside Assistance medal while playing Interdiction * Red Ball Express (Silver) – Earn the Designated Driver medal while playing Interdiction * Road Runner (Gold) – Capture 3 Interdiction control points in a single round
And that’s the Interdiction Pack. Again, you can pick it up for $9.99 starting June 22, but don’t think that we’re stopping there – we still have a lot planned for MAG in the coming months. Be sure to check out your favorite gaming sites throughout the week for glimpses at what we have in store!" Source: http://blog.mag.com/blog/2010/06/mag-interdiction-dlc-on-june-22/
Our latest MAG update is undoubtedly the most comprehensive yet. As we mentioned last week, MAG v1.06 is packed with updates and upgrades that our dedicated community has been waiting for. Expanded Medical Kit functionality, better “team kill” prevention, improved vehicle physics, weapon updates and credit adjustments, altered medal and ribbon requirements, and additional gun ports for our APCs are just a few of the several new additions that players can expect alongside a number of needed bug fixes. But reading about it isn’t enough — you’ll just have to download it to see how much it has improved the game for yourself.
MAG v.1.06 will be available starting Tuesday, June 8 at 1am Pacific/ 4am Eastern/ 8am GMT. You can check the list below for the total catalog of items included with the patch. For the complete history of MAG fixes and patches, don’t forget to visit our official patch notes page at http://blog.mag.com/blog/patch-notes/.
Patch v1.06 Available June 8, 2010 | 40MB (TPPS), 99MB (DLS)
Gameplay
* Player knife attacks no longer deal damage to members of own PMC * Headshot damage bonuses no longer apply to friendly fire * Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive * Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate * Added three gun ports to APCs of all factions * All vehicle handling has been improved and been given more realistic physics * Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage * Primary APC gun can now damage enemy APCs * Shadow War contract turnover rate shortened by 75%
Weapons
* Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets * Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9) * Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns * Made all LMG foregrips less effective at stabilizing fire * Made improved stability skills less effective at stabilizing fire for machine guns * Added “Hit” indicator to rocket launcher reticules * Credit cost for Pistols has been changed from 100c to 0c * Credit cost for Machine Pistols has been changed from 300c to 200c * Credit cost for SMGs has been changed from 400c to 300c * Credit cost for Shotguns has been changed from 600c to 400c * Credit cost for Improved Rocket Launchers has been changed from 1000c to 800c * Credit cost for Smoke Grenades has been changed from 300c to 200c * Credit cost for Poison Gas Grenades has been changed from 600c to 500c * Credit cost for Explosives Detector has been changed from 600c to 300c
Interface
* Lowered requirements for most Medal Awards * Added progress bars to all Medal Awards * Added messaging to main menu and all sub-menu screens that notify users of the following unlocked items: Apparel, Skill Points, Weapons/ Gear, Medals, Ribbons, new Leadership levels and new Ranks * Added new comparison text to Stats menu for every category that allows users to compare their own stat to all other MAG players instantly * Clan list functionality now works properly and displays online friends alphabetically first, followed by offline friends also listed alphabetically * Clan and in-game Friends lists now leave highlighted selection on a player’s name if they change status as they move between “online” and “offline” * Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen” * Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names that contained multiple non-alphabet characters * Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives” * Group panel now display icons to illustrate who is currently speaking * Fixed infrequent bug that would incorrectly change sidebar and queue panel status indicator to 1 when the queue size exceeded its maximum * Patched display problem in post-game stats screen that would incorrectly sort the “Assists” statistic * Eliminated problem that allowed FRAGO’d objectives to continue flashing red and blue after they are destroyed in Acquisition for defenders
Graphics
* Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun * Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with * Lowered instances “Death Twitch” jitter that sometimes occurred in dead characters that were close to/ or interacting with geometry * Repaired problem that allowed flashbang effects to penetrate through solid objects and geometry * Fixed occasional problem with second and third tier Sniper rifles that would sometimes result in the reticule not appear correctly when scoped
Technical
* Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access * Drastically lowered instances by which players could be resuscitated inside objectives, walls, and other geometry. * Patched problem that prevented users from saving a loadout with DLC weapons following a “Respec” action * Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in * Fixed bug that prevented Valor players from selecting all unlocked uniforms when wearing “Augmented Fiber Mesh” light armor * Fixed rare bug that would result in thrown grenades bouncing off of dead bodies * Repaired an occasional “undefined” message that sometimes occurred when a vehicle was FRAGO’d * Fixed issue that sometimes prevented leaders from setting FRAGOs when riding in vehicles * Patched occasional glitch that prevented the progress bar from appearing when activating an objective out of a sprint * Various text localization updates
Server
* Updated patching system to allow for faster download speeds when retrieving in-game updates" Source: http://blog.mag.com/blog/2010/06/patch-alert-mag-v1-06/
Beginning Tuesday, June 8 at 1am Pacific/ 4am Eastern/ 8am GMT, MAG v1.06 will automatically download to your PS3 the moment you sign into the game. Medal and Ribbon updates, all-new vehicle behavior, modified weapon performance, and brand new medical kit functionality are just a few of the several revisions that MAG v1.06 brings to the table, so don’t forget to log in and take advantage of it.
Check back with us again on patch day, June 8, for the full list of updates. Source: http://blog.mag.com/blog/2010/06/mag-v1-06-on-june-8/
8:41 PM
Thursday, June 3, 2010
Influence MAG Results
"We’ve said for some time now that not only is MAG an evolving game, but one that is shaped and influenced by its players. A few weeks ago we put this to the test by running our first go at what we’re calling the “Influence MAG Program.” The idea is that you’re allowed to vote on a particular change or addition to the game, and then we enact the winning choice if it garners enough votes.
Our first question focused on the Domination Mode’s time limit. We asked whether you would like to keep it at its current 30 minute limit, or reduce it to either 25 or 20 minutes. Whatever the players chose, we’d switch to it.
You voted. We listened.
The results were fantastic as thousands of players voted in the poll — and with roughly 80% of the vote going to keeping the match at its 30 minute time limit, that’s just what we’re going to do.
That’s right – we’re not changing anything because that’s what you voted for (and not because we’re lazy).
Of course, this isn’t the last that you’ll hear of our Influence MAG Program, so stay tuned to find out how you can shape MAG in its future."
It's A WHOLE NEW MONTH AND WE R OLDER BY 1 MONTH haha xD
EXAM COMING!! NID STUDY STUDY N STUDY! ><
3:48 PM
Welcome~
こんにちは! el0 all~Join us At MAG Clan[Maneki Neko]
TEAM:Raven! If You Wan To Join Our Clan.
Please Post Your PSN Name In The ChatBox! Clan Tag:[M_N]
Mess With The Best , Die Like The Rest.^^