Wednesday, May 26, 2010


Patch Alert: MAG v1.06 Coming in June

"Though we’re still several weeks away from its release, we thought it prudent to give everyone a head’s up on what we’re working towards for our next MAG patch – and it’s a big one!

Slated for sometime next month, MAG v1.06 will add a number of requested new features to the game that should please fans regardless of their play style. Not only have we made it much harder to accidentally kill fellow teammates, for example, we’ve also expanded the Medical Kit’s functionality to give users total control over who they heal (allies or themselves), while updating the experience system that surrounds it. Other new goodies include improved vehicle handling and physics, new gun ports for APCs, weapon efficiency adjustments, credit cost changes, and updated medal and ribbon requirements.
Another nice addition is that we’re also giving users who are currently without access to PlayStation Stores the ability to get all previously-available DLC immediately in-game.


We’ve listed a number of planned fixes on our index below, but this by no means the complete list of changes coming with v1.06 next month. We’ll have additional details on the full list of updates in the coming weeks in addition to the awaited news regarding our next bit of DLC (which is our biggest yet!). In the meantime, enjoy what we have for you so far and stay tuned for more specifics as we get closer to the patch’s release.



MAG Patch v1.06
Available June 2010 | Size: TBD

Gameplay

* Player knife attacks no longer deal damage to members of own PMC.
* Headshot damage bonuses no longer apply to friendly fire.
* Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive.
* Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate.
* All vehicle handling has been improved and been given more realistic physics.
* Added three gun ports to APCs of all factions.
* Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.
* Primary APC gun can now damage enemy APCs.

Weapons

* Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.
* Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).
* Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns.
* Made all LMG foregrips less effective at stabilizing fire.
* Made improved stability skills less effective at stabilizing fire for machine guns.
* Credit cost for Pistols has been changed to 0c from 100c.
* Credit cost for Machine Pistols has been changed to 200c from 300c.
* Credit cost for SMGs has been changed to 300c from 400c.
* Credit cost for Shotguns has been changed to 400c from 600c.
* Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.
* Credit cost for Smoke Grenades has been changed to 200c from 300c.
* Credit cost for Poison Gas Grenades has been changed to 500c from 600c.
* Credit cost for Explosives Detector has been changed to 300c from 600c.

Interface

* Adjusted requirements for most Medal Awards.
* Added progress bars to all Medal Awards.
* Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen.”
* Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names with multiple non-alphabet characters.
* Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives.”

Graphics

* Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.
* Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.

Technical

* Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access.
* Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.
* Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.

Server

* Updated patching system to allow for faster download speeds when retrieving in-game updates."

Source: http://blog.mag.com/blog/2010/05/patch-alert-mag-v1-06-coming-in-june/
Picture Source: http://farm3.static.flickr.com/2794/4072926966_3b1f05b688.jpg


12:40 PM


Sunday, May 16, 2010


tamago no vocaloid!




10:39 AM


Wednesday, May 12, 2010


Play MAG with Zipper on May 14

"As you may have heard on the latest episode of our Zipline podcast, we’re giving you the chance to beat us at our own game. That’s right, this Friday, May 14, we’re going to send multiple squads filled with our brightest (and deadliest) soldiers directly to the frontlines to see if you (okay, to see if we) can keep up.

We’ll be playing all three of MAG’s PMCs (Raven, Valor and S.V.E.R.), so no matter where your allegiance lies, you’ll have the chance to play with, or against, our forces. All you need to do is sign on during the designated hours listed below and look for players with the clan moniker [ZIP].

Again, we’ll have multiple squads split up between the factions so that we’ll be easier to find. Here’s what our May 14 schedule looks like across the various time zones:

* Pacific: 2pm – 4pm
* Mountain: 3pm – 5pm
* Central: 4pm – 6pm
* Eastern: 5pm – 7pm
* Hawaii: 12pm (noon) – 2pm
* Alaska: 1pm – 3pm
* GMT: 9pm – 11pm

We’ll follow up this post with a reminder the morning of the event, but mark your calendars now and get to practicing. If you haven’t yet tried out some of the new gear in our 100% free downloadable add-on, the MAG Fast Attack Gear Pack, now’s your chance. We’ll see you online!"
Source:http://blog.mag.com/blog/2010/05/play-mag-with-zipper-on-may-14/


6:26 PM


Tuesday, May 11, 2010


Tons of Vocaloid Picture




Will Update Wif more Vocaloid Picture ^^

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9:34 PM


Saturday, May 8, 2010


New Banner?

should i use tis kind of banner? ><

(Sample)


Vote Your Ans @ Our New Poll!

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7:48 PM


Friday, May 7, 2010


GameBattles’ Ultimate MAG Solders

"Over the past two months, MLG GameBattles has hosted a pair of MAG tournaments dubbed “Become the Ultimate MAG Soldier” to find out who the best of the best really is. The first tournament, held in March, challenged 3,234 players to see who could get the most XP in a single month, while April’s competition dared 3,843 participants to get the most headshots in 30 days.


*why no mi x= ><*

So what happened?

Well, in the XP Challenge, 1st place winner “IPI-_Gh0sT_-IGI”(grats~) showed off some serious skills with over 900,000 experience points earned in a single month. An even more amazing number? 6000 – That’s how many kills Gh0sT chocked up in a single 48-hour period.(woah) That’s crazy! If anyone deserved the $1,500 Sony Style Gift Card and $50 worth of PlayStation Home virtual items Grand Prize, he did.

But “Gh0sT” wasn’t the only top performer; players like “LuNiTuNz, xXFree, xOrganic,” and “EL_CAPITRUCHO” placed highly as well(grats all~), and joined other Top 10 finishers for a grand total of 5.5 million experience points in a single month. Great work guys!

The king of the MAG battlefield changed in April when “TheLastNinja-”(grats~!) earned his place as the world’s greatest MAG sharpshooter with more than 23,000 headshots! What’s most impressive, though, is just how capable players competing in this challenge really were – as the Top 25 players combined for more than 125,000 headshots with an additional 125 players scoring a minimum of 1000 cranium blasts each.

May brings the final leg of the “Become the Ultimate MAG Soldier” challenge when it urges contestants to get the most kills before the month is through. If you haven’t signed up yet, you can do so at GameBattles’ website. Get the most kills when all is said and done, and you too can earn a chunk of the $5000 prize money.

Good luck!"

Source: http://blog.mag.com/blog/2010/05/become-the-ultimate-mag-solder-with-gamebattles/
Picture Source:http://blog.mag.com/blog/wp-content/uploads/2010/05/magultimategb.jpg


5:10 PM


Sunday, May 2, 2010


MAG Developer Tips: Leadership Roles

"Do you have what it takes to lead your soldiers into battle? If the answer is yes then today’s post is the one for you. Audio Lead Keith Sjoquist is using our platform here to introduce everyone to the world of combat management, and as always, we’re opening things up with a video:



“Hi there, this is Keith from Zipper and today we’re looking at some general MAG leadership tips.

Leadership is important because MAG is just as much a tactical game as it is run-and-gun. A savvy leader can herd a bunch of noobs and steamroll a platoon full of high-level lone wolves more often than not. If you decide to opt in for leadership, that’s great — just make sure you’re ready for the responsibility.

Basic Tips:

* Remember your responsibility! It’s all too easy to get in the habit of opting for leadership at the queue screen but then forget that there are a bunch of grunts looking at you for direction. Long story short: if you’re a leader, be prepared to give directions. Wallflowers need not apply.
* Have a plan and a back-up plan so that you can change tactics if your original strategy isn’t working. If you find yourself in a map you don’t know well or a situation in which you feel that you’re over your head, remember you can opt out of your leadership position (just press start and demote yourself from the leadership menu). No one likes a quitter but no one likes charging headlong into turret fire for 30 minutes either.
* Be prepared to be promoted at any time! If someone does demote themselves in-game and you applied for a leadership spot beforehand, you may be the one automatically bumped up with they quit.

Advanced Tips:

* Communicate! I know that doesn’t seem advanced but it’s important. Coordinating your command abilities effectively can be devastating to the opposition. Squad leaders can drop cluster bombs and then have them available again immediately if the OIC follows up with an asset recharge. Different command abilities can be combined in different ways all depending on how well you communicate.
* FRAGO! FRAGO! FRAGO! So you want to take out that AA, but why not set a staging area in that abandoned building just outside the perimeter? You can set waypoints and targets as often as you like – just make sure everyone is concentrating they’re efforts correctly.
* Don’t spend all your time prone in the bushes staring at the CNI. This can be perfectly legitimate strategy from time to time, but remember your teammates get bonuses when in your vicinity (faster reload, better XP, etc.), so go where you are most needed and there’s always the need for another active gun out there.

Thanks Keith, that’s a good primer. Tomorrow we’ll be back with more specific tips on how to be an effective Squad Leader from Audio Manager, Mary Olson. Check back then."

source: http://blog.mag.com/blog/2010/02/mag-developer-tips-leadership-roles/
Video source: http://www.youtube.com/watch?v=IW9PlQIEQsE


2:45 PM




MAG Developer Tips: Rapid Assault

"If there’s anything we’ve learned in the first few weeks of MAG’s time on the battlefield, it’s that new players love to start out as the Rapid Assault class. A common soldier type on the battlefield, the Rapid Assault guys are all about speed and efficiency – and the guy who’s going to tell you how to master them is the always-awesome designer, Christopher Burns.

Watch the following video and then settle in as Chris takes us away to strategy land!


“Hello folks, I’m Christopher Burns from Zipper Interactive and I’m here to help get you started using the Rapid Assault weapons and tactics.”

Basic Tips

Rapid Assault troops are a combination of firepower and mobility. Their primary proficiency is with the Assault Rifle, and their Medium Armor frees them up to move quickly. With careful Armory choices, a properly-spec’d Rapid Assault troop can even and take on certain utility roles here and there for squads that need it.

* Concentrate on stability and accuracy improvements in the Assault Skill Tree as soon as possible. Proficiency with the Assault Rifle is your defining characteristic and will serve you well throughout your time with MAG.
* Build your loadouts from the ground up by equipping Medium Armor and the best Assault Rifle that you’ve unlocked to that point, then start adding to that. First, add any weapon attachments that you’ve unlocked, like the Foregrip and 4X sight. Then, move to the gear slots. I recommend moving the First Aid Kit to G1, and the grenades to G2. Some prefer having quicker access to grenades, but for me it is far more important to have ready access to healing.
* Your Assault Rifle is your claim to fame, but simply holding the trigger down is not good enough. Learn to fire in short bursts – it will lessen the effect of “knock-back” on the weapon, and more of your bullets will fly true to the target.

Advanced Tips

Be ready to support your squad however you can. Rapid Assault loadouts usually have some free weight to play with, and you can make a huge impact by adding a gear item here and there.

* The loadout I prefer is the top tier Assault Rifle with 4X Optical Sight and Underbarrel Grenade Launcher, a Medical Kit in G1 and Smoke Grenades in G2. The Medical Kit will allow you to help out a bit on healing and revives (if you have purchased the ability), and the smoke will be a huge advantage when your squad rushes a bunker. When your problem is being cut to ribbons by a turret mini-gun, Smoke Grenades are by far the most effective and efficient solution. Use them!
* When things get up close and personal and ammo is running low, remember that it is much quicker to switch to your Backup Weapon than to reload your Primary. That’s what the skills in the Personal Defense tree are for. Once you have the Side-arm upgrades for Reload Speed, Swap Speed and Re-fire Time, you’ll be surprising a lot of people with that backup weapon.

Quite excellent sir, you are a scholar and a gentleman! That wraps up the Zip-Tips for this week. Join us again next week for our final week of developer tactics as we tackle the Sniper Class and MAG’s leadership abilities. Enjoy the weekend everybody."
Source: http://blog.mag.com/blog/2010/02/mag-developer-tips-rapid-assault/
Video Source: http://www.youtube.com/v/9aJyn7yFs1M&hl=en_US&fs=1&hd=1


2:38 PM


Welcome~



こんにちは!
el0 all~Join us At MAG Clan[Maneki Neko] TEAM:Raven! If You Wan To Join Our Clan. Please Post Your PSN Name In The ChatBox! Clan Tag:[M_N] Mess With The Best , Die Like The Rest.^^




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