Hot on the heels of yesterday’s medic-oriented patch, Zipper Technical Art Director and beer aficionado Steve Suhy shows off his penchant for great timing with tips on how to play MAG’s Field Support Class. But first, this nicely-presented video followed by Steve’s comments.
“Cheers recruits. This is Steve Suhy from Zipper Interactive here to give you some insightful tips on maximizing your Field Support Abilities. Let’s do this!”
Basic Tips
* You always want to maximize your points at the end of a round and using your field support abilities greatly contributes to that cause. So listen to your squad leader and get those FRAGO multipliers. Is the AA down and your squad leader has FRAGO’ed it? Don’t walk, SPRINT TO IT, and grab that multiplier! * Use your skill points early for field support skills. These GREATLY contribute to secondary XP. * Heal from the field. Get a resuscitation kit ASAP. Your squad will love you for it. So will your XP bonus. * Improved Repairing is key! Basically another way of saying score XP faster! * Wanna make friends the easy way with your squad? DON’T BLEED OUT! At point of death, first use your analog stick to scan the immediate area for a medic. If one is visible, call out on the mic and wait on the countdown timer as long as possible. Your pain is your squadmates’ reward. And please say thanks — courtesy is still appreciated on the field of blood and destruction.
Advanced Tips
* If on defense during a Domination match, and you are spawning at your rear point, flank the outsides of your quadrant and reach the forward destroyed bunkers. Repair and move on to another destroyed bunker if possible to repair. Repairing a bunker before repairing an AA will spawn teammates that can help in the job of repairing an AA. Team trumps Rambo every time. * While repairing a forward bunker and notice that other bunkers are destroyed, pick the farthest bunker away from your current repair. Once the repaired bunker is up, the opposition will swarm that area to investigate. If you repair far enough away from THAT focus, you’ll have a greater chance of success in getting multiple bunkers repaired. Eliminating predictability is the key to survival. * While repairing ANYTHING, always be aware of being vulnerable to an easy line of site from the opposition. Don’t make yourself a target. Don’t be a clothing mannequin with a target on your back. * Healing around ANY, yes ANY FRAGO’ed targets doubles XP. Take advantage. Be an XP shark.
Awesome tips Steve, thank you kindly.
Source:http://blog.mag.com/blog/2010/02/mag-developer-tips-field-support/ Video Source:http://www.youtube.com/v/YPj4mbBTzO4&hl=en_US&fs=1
"People who play as snipers love it. People who are killed by snipers hate them. But regardless of which end of the spectrum you’re currently on, anyone can become an expert at the Zoom-in of Death with this excellent tips provided by UI Manager Steve Harris and Lead Designer CJ Heine. But first, a video.
“What’s up? This is Steve and it’s important that you know that Snipers are usually the guys supporting the rest of the team by clearing objective areas or preventing the opposing team from reaching their objectives from long range. Being an effective sniper and contributing to your squad is extremely rewarding when it’s done correctly. Here are a few tips to help you become a better MAG Sniper.
Basic Tips
* Keep moving! The biggest mistake that snipers make is that they stay camped in one spot. The action in MAG moves very quickly, and even if you are able to take a few targets down, it’s just a matter of time until someone finds you. Dropping down, taking a few quick shots and moving again will spare you from the dreaded knife in the back. * Keep moving, Part 2! The second biggest mistake when sniping is laying prone, firing away at opposing players while watching the rest of your squad failing to flip an objective. Unless you are directly preventing opposing players from reaching the objective or are actively firing at enemies in the objective itself, you are not making enough of a contribution to your squad. Run in with your squad using your pistol, PDW or knife and get that objective flipped. * BYOH (Bring Your Own Healing). Especially if you’re the type of sniper that likes to get off of the main routes, don’t expect people to go out of their way to heal you when you’re injured. * Don’t waste time by scanning for players through a scope. Stay zoomed out until you see distant movement, and then zoom in. Take a few shots, zoom back out, and repeat. If you have a bipod on your rifle, only deploy it after you’ve spotted a target, as you will automatically zoom in when the bipod is deployed.
Advanced Tips
* The marksman rifle in the default loadout is a fantastic weapon and often overlooked. By upgrading Reload Speed, Steady Aim and adding the Foregrip and Suppressor, the weapon is transformed into the ultimate offensive sniper rifle, allowing the snipers to play aggressively on objectives and moving with the rest of the squad. With this loadout, the Sniper can fire off 3-4 shots very quickly, which is enough to take down most targets, as well as zoom in and hit targets at range when needed. Just remember to finish off your target when it is incapacitated, as this weapon does less damage than the other sniper rifles. * The Improved Sniper Rifle in tier 4 of the Marksman skill tree deals more damage to vehicles and turrets than most other weapons, which can help your squad deal with bunker turrets, helicopters, APCs and defending vehicles. It will also kill most players with just one shot, unless they’re in heavy armor or have extra health. This is the ideal weapon for killing players as they are parachuting in, making it possible to get three or four parachute kills in just one drop. * Keep an eye out for sniping positions which give you sightlines on resupply points and objectives. The resupply points and objectives in MAG require a player to stand still for a few moments while interacting with the object, giving the sniper plenty of time to zoom in and get a headshot. * With such a big experience reward attached to resuscitation, it is common to see players sprinting around the battlefield, resuscitating other players. Take advantage of this by watching the incapacitated player and killing players as they run up to revive them. Skilled Snipers can try waiting an extra moment for the player to be revived before quickly killing both of targets.
What a great way to wrap up our class tips, thanks guys. Of course, we still have more to teach you. Tomorrow and throughout the week, we’ll be closing our MAG tip series with help for the game’s various leadership roles. Come back here tomorrow as we kick things off with Audio Lead Keith Sjoquist and his general overlord tips."
source:http://blog.mag.com/blog/2010/02/mag-developer-tips-sniper/ Video Source:http://www.youtube.com/v/6eiQRyCmbL4&hl=en_US&fs=1
"With our free “Fast Attack” Gear Pack headed to the PlayStation Store on April 29, it seems like the perfect window to bring back a favorite event of ours here at Zipper Interactive, the Double XP weekend!
Starting at 12am Pacific/3am Eastern/ 8am GMT on April 29, any player who logs onto MAG and plays as they normally do will receive Double XP. Of course, this bonus also extends to Veterans who already have an XP bonus of their own (go percentile stacking!), so if you’ve been around for awhile the rewards are even higher! Just be sure to complete every game you play, as the bonus is not applied until the end of a match – quit early, and the bonus will not activate.
Our MAG Fast Attack Gear Pack Double XP promotion will run until 11:59pm Pacific Time on Sunday, May 2.
Note: Though the Double XP promotion begins at 12am PDT, access to the free DLC pack itself will vary by region and will not necessarily be available at the same time as the extra experience points.
For more MAG-related news and updates, be sure to visit the Official MAG Blog or check out our Official Zipper Interactive Twitter and Facebook pages." Source: http://blog.mag.com/blog/2010/04/mag-double-xp-weekend-starts-april-29/
"Mark April 29 on your calendars now, because it’s the day you’re going to see our next 100% Free MAG DLC add-on! Known as the “Fast Attack” Gear Pack, our latest downloadable extra will likely cause marksmen to swoon.
Why? Two big reasons — First, we’re adding three brand new Special Edition Sniper Rifles (Raven’s HM 90 SE, SVER’s SASR M, and Valor’s MK 14 Mod 1 EBR) that include a number of performance adjustments and visual variations to our already-popular long-range weapons. Second, you can expect to get your hands on a collection of new armor types! All three factions can now choose to equip Improved Light Armor in their loadouts for the bargain price of just 400 in-game credits.
Oh, and did we mention that the “Fast Attack” Gear Pack is free? Yes, we did, but we’re saying it again anyway. Look for it to appear in the PlayStation Store the afternoon of April 29, alongside all other scheduled PSN updates."
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