Thursday, October 28, 2010
Zipper Interactive Announces MAG v2.02 PS3 Patch is IncomingToday
Jeremy Dunham Zipper Interactive has announced that the MAG v2.02 PS3 patch is incoming addressing issues with PlayStation Move and parachuting, now users won't be stiff as a board when parachuting in.
To quote: As we continue our quest to provide the best first-person shooting experience possible, the team here at Zipper Interactive has made a couple of changes to MAG that you can find in our latest patch.
You’ll be able to download MAG v2.02 starting today, October 27. Be sure to grab it when it becomes available!
And now, the changes: Patch v2.02 - Available October 27, 2010 - 35MB (TPPS), N/A (DLS)
Gameplay
• Modified FRAGO bonuses so that they are applied more evenly for players located on the upper floors of multi-storied buildings
• Fixed problem that prevented PlayStation Move users from controlling their character while parachuting
• Updated PlayStation Move “Aim” tuning values
Technical
• Fixed various game crash scenarios
12:18 PM
Saturday, September 18, 2010
MAG 2.0 Coming Soon"Everyone here at Zipper Interactive is extremely proud to announce that our next downloadable MAG update, MAG 2.0, is not only our biggest and most important patch yet, but also one that’s less than a month away!
That’s right! All the feedback and suggestions you’ve made from countless hours spent playing our new MAG Beta program will pay off in the retail version of MAG in a very big way. We’re calling it “MAG 2.0″ for a reason and it’s because of the sheer number of fantastic new additions, including:
* PlayStation Move support
* An increased level cap that goes to level 70
* A revamped Skill Tree that allows for the deepest character customization and specialization ever found in a first-person shooter
* A brand-new in-game economy that lets you earn credits to spend on weapons and items from the also-new “Supply Depot”
* Our useful “Clan Deploy” feature that enables clan leaders and officers to queue up to 128 of their fellow clan members into a single game
* A “MAG News” page that brings players up to date on all the latest happenings the moment they log in
* A multitude of updates that refine existing weapons, maps, and vehicles
* Important bug fixes and other enhancements that streamline the overall experience
We’ll have specifics as to what else is in the MAG 2.0 patch as we near its release. Oh, and before we go, don’t forget to keep an eye out for additional news in the near future regarding our next DLC pack, which includes our upcoming Escalation game-type and nine all-new weapons.
We hope that you’re just as excited to get your hands on MAG 2.0 as we are to give it to you, and we’ll see you again real soon!"
5:06 PM
Friday, September 10, 2010
MAG Beta Times ExtendedGreat news, everyone! We’ve decided to extend the online hours of the MAG Beta in order to allow more people access to our newest upcoming content. Instead of the current two four-hour time slots, we’re now going to run a single session that’s a full 12 hours in length!
The new beta session schedule is as follows:
* Hawaii: 5am-5pm
* Alaska: 7am-7pm
* Pacific: 8am-8pm
* Mountain: 9am-9pm
* Central: 10am-10pm
* Eastern: 11am-11pm
* GMT: 3pm-3am
10:43 PM
Wednesday, September 1, 2010
Extra MAG Character Slots Now AvailableAs we announced last week, today is the day that players who want to expand their personal collection of MAG soldiers can increase their army.
Gamers who log in this afternoon will discover two additional slots below their original default character. For $0.99 (US) per added slot, players can select the extra character they want to unlock and create a brand new persona. These supplementary character subscriptions will last for 30 days from the day they’ve been purchased, but don’t fret if you decide not to renew one or both of them immediately. Once your extra characters have been created, they reside safely dormant on the MAG server until activated for subscription once again.
Note: The additional characters slots will not immediately be available for purchase until the regular PlayStation Store update; if you don’t see them for sale right away, try back again later!
We sincerely hope you enjoy this additional functionality to the MAG universe. Enjoy!
1:33 PM
Tuesday, August 31, 2010
Happy Birth Day Hatsune MikuHappy Birth Day To You
Why r Ur's voice so cute
i LUV u Miku
Happy Bday To You
6:25 PM
Thursday, August 26, 2010
Expand Your MAG Army on August 31"We’re happy to report that our MAG Beta is quite a success in its early days of existence and we’re even happier to announce that we’re already bringing one of its most useful features to the retail game.
Starting next week on August 31, we’re giving players the option to create and maintain multiple characters in the MAG universe! Though players are limited to one character at a time in our current setup, our new multi-character option gives you up to two additional slots to house your alter egos. This means that, for the first time ever, you’ll have the ability to float characters on Raven, SVER and Valor at the same time and never have to worry about leaving one team to try another. Of course, you can always choose to use all three slots for characters from the same PMC if you want, but that’s entirely up to you!
So how do you get these extra slots to work? It’s easy – From August 31 forward, two additional slots will appear on the character log-in screen with links to the PlayStation Store. For $0.99 (US) per additional slot, you can click the space of your choice and unlock the extra character. Your new subscription will last for 30 days from the day you purchased it, giving you a full month to try out your extra warrior. And don’t worry if you don’t renew one month, and decide to come back later – even if you don’t use your additional characters from month to month, he is never actually deleted – just asleep until you come back to claim him again in a future subscription.
Note: Though the two additional character slots will appear in North America on August 31, the characters themselves may not be immediately available for purchase until later in the day following the normal PlayStation Store update.
We hope you enjoy the added freedom that our extra character slots potentially provide and look forward to fighting with and against you once again!"
Source: http://blog.mag.com/blog/2010/08/expand-your-mag-army-on-august-31/
7:41 PM
Tuesday, August 24, 2010
Reminder New MAG BetaHey everyone! This is just a friendly head’s up that our new MAG Beta program launches today, August 24, on the PlayStation Store. All you have to do to participate is download it when it becomes available, put your MAG disc into the PlayStation 3, and start the beta client from the “Game” section of the XMB.
Please Note: You MUST have a MAG retail disc in your PlayStation 3 in order for the MAG Beta client to work
Once you’ve logged on to the server and your pre-existing MAG character has been copied to its universe (don’t worry, the copy-over won’t affect your main character), you can then access our beta server in two separate sessions per weekday — with each session lasting four hours apiece every Monday through Friday. Listed below are the session times for multiple time zones.
Session 1
* Hawaii: 5am-9am
* Alaska: 7am-11am
* Pacific: 8am-12pm
* Mountain: 9am-1pm
* Central: 10am-2pm
* Eastern: 11am-3pm
* GMT: 3pm-7pm
Session 2
* Hawaii: 1pm-5pm
* Alaska: 3pm-7pm
* Pacific: 4pm-8pm
* Mountain: 5pm-9pm
* Central: 6pm-10pm
* Eastern: 7pm-11pm
* GMT: 11pm-3am
We will limit the number of players that can access the beta environment for the first few days of launch to track stability and increase that player limit as we progress. If you get a message that the server is full, try back again later!
Now that you’re here, there are a number of areas that we’d love for you to test:
* An increased level cap
* The new economy system
* Our revamped skill tree
To deliver feedback and report bugs, visit our official MAG forums at forums.mag.com. Go to the “MAG Beta Program 2010″ subsection and choose to discuss your experience with fellow fans in the “Beta General Discussion” board, or describe any problems you may be having in the “Beta Issues and Bug Reports” board.
During this testing period, we’re looking for as much feedback as possible — specifically in regards to the new Economy and Skills systems; including…
Economy feedback items
* Basic pricing of items — is it too cheap or too expensive?
* Level requirements for items — is it too low or high?
* Basic usability and layout — do you like/dislike it and why?
Skill feedback items
* Do any skills seem overpowered or underpowered?
* Skill placement – any skill branches too late/early in a tree?
Escalation Game-type
* Is it fun? If it isn’t, why not? If it is, why is it?
3:50 PM